
Catacombs of Virga
A downloadable game
Adriel,
This message is a curse.
It will fester and infect every part of your precious catacombs. It will eat away at you until you are nothing but bones and ichor. It will tear your flesh and rend your skin and nothing will ever be able to fix you. There is nothing I or anybody else can do to stop this.
And all for what? Because you thought me a mere toy to toss aside at your convenience? We could have been something great together, Adriel. You invited me to your throne, promised me we would do grand things together. That we would reshape this world. And then you discarded me. You chose this fate for yourself, long before I even thought of something like this. This curse that you put in me.
Count your days, darling Adriel, for me and mine are coming for you. Your precious catacombs will be mine as promised and there is little you can do to stop me. The Spark itself couldn’t stop me if it tried. You will fall before this year ends.
With all my love,
Your faithful servant
Catacombs of Virga is a dark fantasy dungeon-delving ttrpg where you play a descent, a group of intrepid delvers, exploring a dungeon that changes its configuration each time you return to its foreboding halls. Meant for 4-5 players, including a DM. Inspired by games like Elden Ring and Dark Souls, but also Slay the Spire and Castlevania.
To play you'll need a handful of six-sided dice (d6) and a standard 52-card deck of playing cards. The game is meant for longer form play, taking place over a handful of 2-4 hour sessions.
Features within this game include:
- A collaborative card-based system for creating the rooms of your dungeon between exploration-focused scenes;
- 4 character professions such as the waxen and studious Carver who uses alchemy to twist their body and the world around them, or the tough and steadfast Warden who wields steel and folkloric rites in equal measure to protect others;
- Group mechanics for making your descent unique and ensuring its efforts have a meaningful impact on their expeditions;
- A Rumour Phase that lets everyone at the table introduce magical Relics, dangerous monsters and the factional scheming after each expedition into the dungeon;
- A foe-making system tuned for quick and easy creation of custom enemies for yourdescent to face off against;
- Tools for creating your own setting and dungeon to play in;
Since it's a novel system, we're open to hearing how it works for you. If you or group have feedback, you can send it to witchbreak.rpg@gmail.com.

| Published | 8 days ago |
| Status | Released |
| Category | Physical game |
| Rating | Rated 5.0 out of 5 stars (3 total ratings) |
| Author | Taiga//Witchbreak |
| Tags | Dark Fantasy, Dungeon Crawler, Fantasy, Tabletop role-playing game |
| Content | No generative AI was used |
Purchase
In order to download this game you must purchase it at or above the minimum price of $20 USD. You will get access to the following files:
Exclusive content
Support this game at or above a special price point to receive something exclusive.
Community Copy
A free copy of the game for those who can't afford it right now. Grab one and leave a review.
Development log
- Catacombs of Virga is finally out!8 days ago

Comments
Log in with itch.io to leave a comment.
typo: A fifth profession ("Collector") is still mentioned on page 36 under Getting Started : Creating Characters
Fixed, thanks!
I will say that on initial read, the book is a delight. Beautiful art, dense atmosphere and enough content is here to run a game. It partially reminds me of Fabula Ultima in how some of the foe mechanics are handled, and the way lore is handled brings to mind Blackoath’s Ker Nethalas.
I do have one question--while I do see that the game accommodates 4-5 players, is it solo-able by itself?
Thank you for the kind words!
As for your question, I probably wouldn't recommend playing it solo, since it can be tricky to dole out consequences fairly on yourself and the game doesn't offer much of an engine to decide that procedurally. You could probably homebrew something where you play 3 delvers by yourself (or figure out another way to balance the numbers) and create some sort of oracle to decide how consequence dice get spent on failure, but that'd be up to you to experiment with!